Character Artist focused on creating expressive, production-ready characters for games. Passionate about character design and creature creation. Experienced in owning the complete character pipeline, from interpreting briefs and visual development to final in-engine assets, customization systems, and facial blendshape implementation.
Sole Character Artist on Farmbotic, responsible for the entire character creation pipeline for all living characters, including humans, animals, and creatures. Also created assets for the character customization system, including clothing variations, hairstyles, and facial feature options driven by blendshapes.
• Deliver game-ready assets from scratch, based on narrative-approved reference boards and written descriptions
• Design creatures with significant creative latitude, translating gameplay briefs and minimal references into original, production-ready characters
• Build blendshape-based facial expression systems and prepare animation-ready topology
• Collaborate with the animation team to ensure models meet rigging and deformation requirements